Home Explore Help
Sign In
ndepoel
/
FSRTestBuiltin
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
129 Commits
4 Branches
0 Tags
100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: b190b2993c
fsr3
fsr3.1
mac-autoexp
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'b190b2993c'
${ noResults }
FSRTestBuiltin/Assets/Scripts
History
Nico de Poel b190b2993c
Suppress a few common but harmless warnings in FFX's HLSL code.
This way we don't have to modify the FSR2 shaders to get rid of these warnings.
3 years ago
..
Debug More renaming 3 years ago
Internal Set default scale value to 0.5 as that seems to work better in multiple contexts 3 years ago
Debug.meta More renaming 3 years ago
Fsr2ImageEffect.cs Set default scale value to 0.5 as that seems to work better in multiple contexts 3 years ago
Fsr2ImageEffect.cs.meta Renamed Fsr2Controller to Fsr2ImageEffect, to make its purpose more clear. 3 years ago
Fsr2PostProcessEffect.cs Set default scale value to 0.5 as that seems to work better in multiple contexts 3 years ago
Fsr2PostProcessEffect.cs.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago
Internal.meta Moved some files 3 years ago
Powered by Gitea Version: 1.14.1 Page: 114ms Template: 16ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3