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FSR2 tests in Unity based on built-in render pipeline
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
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FSRTestBuiltin/Assets
History
Nico de Poel b7c49ea0e3
Allow reactive mask generation parameters to be set from the inspector.
Also set a default quality mode and reintroduced the Native quality mode, to make FSR2 into an expensive TAA + sharpen.
3 years ago
..
ExampleAssets Added example assets 3 years ago
Resources Fixed a stupid typo that broke type definitions on desktop platforms 3 years ago
Scenes Progressed implementation of reactive mask generation pass. 3 years ago
Scripts Allow reactive mask generation parameters to be set from the inspector. 3 years ago
ExampleAssets.meta Added example assets 3 years ago
Materials.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Resources.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scenes.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scripts.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
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