FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
b89de25b10
Tweaks to make the FSR2 shaders compile on PS4/5 platforms.
FFX_HALF doesn't seem to be a thing in FSR 2.2 anymore anyway, so might as well keep that disabled.
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3 years ago |
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CameraMover.cs
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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CameraMover.cs.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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Fsr2.cs
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Bunch of initialization stuff; all compute shaders are now being loaded and some initial CB values are being generated
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3 years ago |
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Fsr2.cs.meta
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Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions.
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3 years ago |
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Fsr2Callbacks.cs
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Reworked creation and dispatch to use description classes to pass parameters, designed similar to how the original FSR2 library does things, but adapted slightly to fit the Unity context.
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3 years ago |
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Fsr2Callbacks.cs.meta
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- Added SPD constants buffer used by luminance pass
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3 years ago |
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Fsr2Context.cs
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Updated C# bindings so far for the changes in FSR 2.2
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3 years ago |
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Fsr2Context.cs.meta
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Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions.
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3 years ago |
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Fsr2Controller.cs
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Reworked creation and dispatch to use description classes to pass parameters, designed similar to how the original FSR2 library does things, but adapted slightly to fit the Unity context.
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3 years ago |
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Fsr2Controller.cs.meta
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Moved all compute shader-related code to the Fsr2Context class, renamed FSR2Thing to Fsr2Controller and made the callbacks a static field in the Fsr2 class.
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3 years ago |
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SubsampleTest.cs
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Reworked creation and dispatch to use description classes to pass parameters, designed similar to how the original FSR2 library does things, but adapted slightly to fit the Unity context.
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3 years ago |
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SubsampleTest.cs.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |