FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel c0a3b81d84 Simplified gathering of color, depth and motion vector RTs by using the game camera texture directly, and blitting just before dispatch. 3 years ago
Assets Simplified gathering of color, depth and motion vector RTs by using the game camera texture directly, and blitting just before dispatch. 3 years ago
Packages First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
ProjectSettings First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
.gitignore First import of Unity FSR2 test project on built-in render pipeline: 3 years ago