FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel c0a3b81d84 Simplified gathering of color, depth and motion vector RTs by using the game camera texture directly, and blitting just before dispatch. 3 years ago
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Elastic_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
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PlasticRidges_Albedo.tif Added example assets 3 years ago
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PlasticRidges_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
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PlasticRidges_Normal.tif Added example assets 3 years ago
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PlasticRough_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
PlasticRough_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
Plastic_AlbedoSmoothness.tif Added example assets 3 years ago
Plastic_AlbedoSmoothness.tif.meta Added example assets 3 years ago
Plastic_Normal.tif Added example assets 3 years ago
Plastic_Normal.tif.meta Added example assets 3 years ago