FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel c0a3b81d84 Simplified gathering of color, depth and motion vector RTs by using the game camera texture directly, and blitting just before dispatch. 3 years ago
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CameraMover.cs First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
CameraMover.cs.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Fsr2.cs Bit of cleanup and moving stuff around 3 years ago
Fsr2.cs.meta Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions. 3 years ago
Fsr2Callbacks.cs Implemented a few more things that are new in FSR 2.2 3 years ago
Fsr2Callbacks.cs.meta - Added SPD constants buffer used by luminance pass 3 years ago
Fsr2Context.cs Apply jitter offset to dispatch parameters 3 years ago
Fsr2Context.cs.meta Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions. 3 years ago
Fsr2Controller.cs Simplified gathering of color, depth and motion vector RTs by using the game camera texture directly, and blitting just before dispatch. 3 years ago
Fsr2Controller.cs.meta Moved all compute shader-related code to the Fsr2Context class, renamed FSR2Thing to Fsr2Controller and made the callbacks a static field in the Fsr2 class. 3 years ago
Fsr2Pipeline.cs Implemented lock pass 3 years ago
Fsr2Pipeline.cs.meta Reorganized context and dispatch code: 3 years ago
SubsampleTest.cs Simplified gathering of color, depth and motion vector RTs by using the game camera texture directly, and blitting just before dispatch. 3 years ago
SubsampleTest.cs.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago