FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
c0a3b81d84
Simplified gathering of color, depth and motion vector RTs by using the game camera texture directly, and blitting just before dispatch.
This gets rid of all the OnRenderImage song and dance in the game camera component, and requires less keeping track of instance variables.
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3 years ago |
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CameraMover.cs
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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CameraMover.cs.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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Fsr2.cs
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Bit of cleanup and moving stuff around
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3 years ago |
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Fsr2.cs.meta
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Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions.
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3 years ago |
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Fsr2Callbacks.cs
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Implemented a few more things that are new in FSR 2.2
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3 years ago |
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Fsr2Callbacks.cs.meta
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- Added SPD constants buffer used by luminance pass
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3 years ago |
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Fsr2Context.cs
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Apply jitter offset to dispatch parameters
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3 years ago |
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Fsr2Context.cs.meta
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Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions.
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3 years ago |
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Fsr2Controller.cs
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Simplified gathering of color, depth and motion vector RTs by using the game camera texture directly, and blitting just before dispatch.
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3 years ago |
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Fsr2Controller.cs.meta
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Moved all compute shader-related code to the Fsr2Context class, renamed FSR2Thing to Fsr2Controller and made the callbacks a static field in the Fsr2 class.
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3 years ago |
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Fsr2Pipeline.cs
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Implemented lock pass
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3 years ago |
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Fsr2Pipeline.cs.meta
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Reorganized context and dispatch code:
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3 years ago |
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SubsampleTest.cs
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Simplified gathering of color, depth and motion vector RTs by using the game camera texture directly, and blitting just before dispatch.
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3 years ago |
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SubsampleTest.cs.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |