FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel cd414d75f1 Register aliasable UAV resources globally, before and after scheduling shader dispatches, so that all compute shaders can make use of them but without requiring a whole lot of additional resource management code. 3 years ago
Assets Register aliasable UAV resources globally, before and after scheduling shader dispatches, so that all compute shaders can make use of them but without requiring a whole lot of additional resource management code. 3 years ago
Packages First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
ProjectSettings First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
.gitignore First import of Unity FSR2 test project on built-in render pipeline: 3 years ago