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FSR2 tests in Unity based on built-in render pipeline
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FSRTestBuiltin/Assets/ExampleAssets/Textures/Props
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Nico de Poel cd414d75f1
Register aliasable UAV resources globally, before and after scheduling shader dispatches, so that all compute shaders can make use of them but without requiring a whole lot of additional resource management code.
3 years ago
..
Construction_Light Added example assets 3 years ago
Hammer Added example assets 3 years ago
HardHat Added example assets 3 years ago
Jigsaw Added example assets 3 years ago
Paint Added example assets 3 years ago
Construction_Light.meta Added example assets 3 years ago
Hammer.meta Added example assets 3 years ago
HardHat.meta Added example assets 3 years ago
Jigsaw.meta Added example assets 3 years ago
Paint.meta Added example assets 3 years ago
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