FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel ce9a64cba5 Figured out a way to support cameras with target textures, that avoids errors about depth buffer mismatch. 3 years ago
Assets Figured out a way to support cameras with target textures, that avoids errors about depth buffer mismatch. 3 years ago
Packages Updated project to Unity 2021.3.21f1 3 years ago
ProjectSettings Updated project to Unity 2021.3.21f1 3 years ago
.gitignore Ignore screenshot files 3 years ago