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FSR2 tests in Unity based on built-in render pipeline
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136 Commits
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
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FSRTestBuiltin/Assets/Scenes/SampleScenePPV2Post_Profiles
History
Nico de Poel ce9a64cba5
Figured out a way to support cameras with target textures, that avoids errors about depth buffer mismatch.
3 years ago
..
Main Camera Profile.asset Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
Main Camera Profile.asset.meta Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
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