FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel ce9a64cba5 Figured out a way to support cameras with target textures, that avoids errors about depth buffer mismatch. 3 years ago
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CameraMover.cs More renaming 3 years ago
CameraMover.cs.meta More renaming 3 years ago
DebugDumper.cs More renaming 3 years ago
DebugDumper.cs.meta More renaming 3 years ago