FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel d32afe5f90 Added shading change and shading change pyramid passes. All FSR 3.1 shader passes are now compiling. 2 years ago
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Core Initial update of dispatch parameters and enums for FSR 3.1 2 years ago
Debug Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Core.meta Changing my mind yet again about directory names 3 years ago
Debug.meta More renaming 3 years ago
Fsr3UpscalerCameraHelper.cs Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerCameraHelper.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerImageEffect.cs Initial update of dispatch parameters and enums for FSR 3.1 2 years ago
Fsr3UpscalerImageEffect.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerImageEffectHelper.cs Fixed aspect ratio in image effect helper too 2 years ago
Fsr3UpscalerImageEffectHelper.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago