FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel d32afe5f90 Added shading change and shading change pyramid passes. All FSR 3.1 shader passes are now compiling. 2 years ago
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ffx_spd.h Fixes for luminance pyramid pass and gen reactive pass 2 years ago
ffx_spd.h.meta Prevent Unity from treating FFX shader include headers as native plugin code. 2 years ago