FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Nico de Poel d5e17958d6 I do think we want to use the jittered projection matrix for transparent rendering. Otherwise the reactive mask's inputs do not match. 3 years ago
Assets I do think we want to use the jittered projection matrix for transparent rendering. Otherwise the reactive mask's inputs do not match. 3 years ago
Packages Upgraded the project to Unity 2021.3.19f1 3 years ago
ProjectSettings Re-enabled ESRAM for base Xbox One, and set some default resolutions for PS4/5 3 years ago
.gitignore Ignore screenshot files 3 years ago