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FSR2 tests in Unity based on built-in render pipeline
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FSRTestBuiltin/Assets/ExampleAssets
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Nico de Poel d9f9ef10ff
Modified RenderTargetView yet again: made a distinction between an invalid (Unassigned) texture reference and a valid-but-empty (None) texture reference. Inverted IsEmpty as well to be a more generic IsValid property now.
2 years ago
..
Materials Added example assets 3 years ago
Models Added example assets 3 years ago
Prefabs Added example assets 3 years ago
Shaders Added example assets 3 years ago
Textures Added example assets 3 years ago
Materials.meta Added example assets 3 years ago
Models.meta Added example assets 3 years ago
Prefabs.meta Added example assets 3 years ago
Shaders.meta Added example assets 3 years ago
Textures.meta Added example assets 3 years ago
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