FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel d9f9ef10ff Modified RenderTargetView yet again: made a distinction between an invalid (Unassigned) texture reference and a valid-but-empty (None) texture reference. Inverted IsEmpty as well to be a more generic IsValid property now. 2 years ago
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Paint1G_WAnim_Shader.shadergraph Added example assets 3 years ago
Paint1G_WAnim_Shader.shadergraph.meta Added example assets 3 years ago