FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
e335624ae1
Removed the backbuffer check, as it caused a false positive when a second overlay camera is active on top of the FSR2 output.
Turns out blitting to an intermediate render texture works just fine if all FSR2 needs to do is output a color buffer.
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3 years ago |
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shaders
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Fixed a stupid typo that broke type definitions on desktop platforms
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3 years ago |
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ffx_fsr2_accumulate_pass.compute
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Added MIT license header to every source file, similar to the FFX FSR2 codebase
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3 years ago |
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ffx_fsr2_accumulate_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_autogen_reactive_pass.compute
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Added MIT license header to every source file, similar to the FFX FSR2 codebase
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3 years ago |
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ffx_fsr2_autogen_reactive_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_compute_luminance_pyramid_pass.compute
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Added MIT license header to every source file, similar to the FFX FSR2 codebase
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3 years ago |
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ffx_fsr2_compute_luminance_pyramid_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_depth_clip_pass.compute
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Added MIT license header to every source file, similar to the FFX FSR2 codebase
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3 years ago |
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ffx_fsr2_depth_clip_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_lock_pass.compute
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Added MIT license header to every source file, similar to the FFX FSR2 codebase
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3 years ago |
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ffx_fsr2_lock_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_rcas_pass.compute
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Added MIT license header to every source file, similar to the FFX FSR2 codebase
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3 years ago |
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ffx_fsr2_rcas_pass.compute.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_reconstruct_previous_depth_pass.compute
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Added MIT license header to every source file, similar to the FFX FSR2 codebase
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3 years ago |
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ffx_fsr2_reconstruct_previous_depth_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_unity_common.cginc
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Added MIT license header to every source file, similar to the FFX FSR2 codebase
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3 years ago |
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ffx_fsr2_unity_common.cginc.meta
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More renaming
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3 years ago |
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shaders.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |