FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel
e335624ae1
Removed the backbuffer check, as it caused a false positive when a second overlay camera is active on top of the FSR2 output.
Turns out blitting to an intermediate render texture works just fine if all FSR2 needs to do is output a color buffer.
|
3 years ago |
| .. |
|
SampleScenePPV2Post_Profiles
|
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
|
3 years ago |
|
SampleScenePPV2_Profiles
|
Added ambient occlusion and color grading effects for testing purposes.
|
3 years ago |
|
SampleSceneTwoCamera_Profiles
|
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
|
3 years ago |
|
SampleScene.unity
|
Check for HDR when selecting RT formats for opaque-only and final output.
|
3 years ago |
|
SampleScene.unity.meta
|
First import of Unity FSR2 test project on built-in render pipeline:
|
3 years ago |
|
SampleScenePPV2.unity
|
Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate.
|
3 years ago |
|
SampleScenePPV2.unity.meta
|
Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in.
|
3 years ago |
|
SampleScenePPV2Post.unity
|
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
|
3 years ago |
|
SampleScenePPV2Post.unity.meta
|
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
|
3 years ago |
|
SampleScenePPV2Post_Profiles.meta
|
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
|
3 years ago |
|
SampleScenePPV2_Profiles.meta
|
Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in.
|
3 years ago |
|
SampleSceneTwoCamera.unity
|
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
|
3 years ago |
|
SampleSceneTwoCamera.unity.meta
|
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
|
3 years ago |
|
SampleSceneTwoCamera_Profiles.meta
|
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
|
3 years ago |