FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel e887db581b Capture opaque-only input just before the forward alpha rendering pass, so that opaque image effects like color grading don't affect the reactive mask. 3 years ago
Assets Capture opaque-only input just before the forward alpha rendering pass, so that opaque image effects like color grading don't affect the reactive mask. 3 years ago
Packages Upgraded the project to Unity 2021.3.19f1 3 years ago
ProjectSettings Re-enabled ESRAM for base Xbox One, and set some default resolutions for PS4/5 3 years ago
.gitignore Ignore screenshot files 3 years ago