FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel e887db581b Capture opaque-only input just before the forward alpha rendering pass, so that opaque image effects like color grading don't affect the reactive mask. 3 years ago
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Paint1G_Albedo.tif Added example assets 3 years ago
Paint1G_Albedo.tif.meta Added example assets 3 years ago
Paint1G_MetallicOcculusionRoughness.tif Added example assets 3 years ago
Paint1G_MetallicOcculusionRoughness.tif.meta Added example assets 3 years ago
Paint1G_Normal.tif Added example assets 3 years ago
Paint1G_Normal.tif.meta Added example assets 3 years ago
Paint5G_AlbedoSmoothness.tif Added example assets 3 years ago
Paint5G_AlbedoSmoothness.tif.meta Added example assets 3 years ago
PaintAnimMask.tif Added example assets 3 years ago
PaintAnimMask.tif.meta Added example assets 3 years ago
PaintLabel.tif Added example assets 3 years ago
PaintLabel.tif.meta Added example assets 3 years ago
Paintbrush_Albedo.tif Added example assets 3 years ago
Paintbrush_Albedo.tif.meta Added example assets 3 years ago
Paintbrush_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
Paintbrush_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
Paintbrush_Normal.tif Added example assets 3 years ago
Paintbrush_Normal.tif.meta Added example assets 3 years ago