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FSR2 tests in Unity based on built-in render pipeline
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86 Commits
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: e887db581b
fsr3
fsr3.1
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FSRTestBuiltin/Assets/Resources/Shaders
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Nico de Poel e887db581b
Capture opaque-only input just before the forward alpha rendering pass, so that opaque image effects like color grading don't affect the reactive mask.
3 years ago
..
FSR2_CopyDepth.shader Bit of cleanup and moving stuff around 3 years ago
FSR2_CopyDepth.shader.meta Bit of cleanup and moving stuff around 3 years ago
FSR2_CopyMotionVectors.shader Bit of cleanup and moving stuff around 3 years ago
FSR2_CopyMotionVectors.shader.meta Bit of cleanup and moving stuff around 3 years ago
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