FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel e887db581b Capture opaque-only input just before the forward alpha rendering pass, so that opaque image effects like color grading don't affect the reactive mask. 3 years ago
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SampleScene.unity Progressed implementation of reactive mask generation pass. 3 years ago
SampleScene.unity.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago