FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
e8d12c201e
- Reworked input/output resource management using a new RenderTargetView struct, which encompasses all relevant data required to bind textures from various sources.
This eliminates the need for resource binding code outside of the core FSR2 classes, and makes the public API more strict and consistent, but also more flexible. In addition, it removes the need for the slightly awkward input/output resource debug checks.
- Changed prebaked RCAS configurations into an array, as there is no need for a dynamically sized list here.
2 years ago
..
ExampleAssets
Added example assets
3 years ago
Resources
Disable plugin importer settings on all FSR2 header include files
3 years ago
Scenes
Removed old attempts at integrating FSR2 into the PPV2 pipeline. These never went anywhere and have been left undeveloped for a long time now.
3 years ago
Scripts
- Reworked input/output resource management using a new RenderTargetView struct, which encompasses all relevant data required to bind textures from various sources.
2 years ago
Textures
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
ExampleAssets.meta
Added example assets
3 years ago
Materials.meta
First import of Unity FSR2 test project on built-in render pipeline:
3 years ago
Resources.meta
First import of Unity FSR2 test project on built-in render pipeline:
3 years ago
Scenes.meta
First import of Unity FSR2 test project on built-in render pipeline:
3 years ago
Scripts.meta
First import of Unity FSR2 test project on built-in render pipeline:
3 years ago
Textures.meta
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago