FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel eade3d40ce Moved generate reactive parameters up in the source file, so it's close to where it's being used. 3 years ago
Assets Moved generate reactive parameters up in the source file, so it's close to where it's being used. 3 years ago
Packages Upgraded the project to Unity 2021.3.19f1 3 years ago
ProjectSettings Re-enabled ESRAM for base Xbox One, and set some default resolutions for PS4/5 3 years ago
.gitignore Ignore screenshot files 3 years ago