FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
eade3d40ce
Moved generate reactive parameters up in the source file, so it's close to where it's being used.
It felt very weird having it dangle off the bottom of the source file.
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3 years ago |
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CameraMover.cs
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Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
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3 years ago |
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CameraMover.cs.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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DebugDumper.cs
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Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
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3 years ago |
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DebugDumper.cs.meta
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Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
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3 years ago |
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Fsr2.cs
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Allow reactive mask generation parameters to be set from the inspector.
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3 years ago |
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Fsr2.cs.meta
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Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions.
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3 years ago |
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Fsr2Callbacks.cs
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Added some comments to the main FSR2 classes
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3 years ago |
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Fsr2Callbacks.cs.meta
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- Added SPD constants buffer used by luminance pass
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3 years ago |
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Fsr2Context.cs
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Progressed implementation of reactive mask generation pass.
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3 years ago |
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Fsr2Context.cs.meta
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Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions.
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3 years ago |
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Fsr2Controller.cs
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Moved generate reactive parameters up in the source file, so it's close to where it's being used.
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3 years ago |
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Fsr2Controller.cs.meta
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Renaming SubsampleTest and Fsr2Controller to Fsr2Controller and Fsr2Dispatcher, respectively
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3 years ago |
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Fsr2Pipeline.cs
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Use RenderTargetIdentifier magic to bind UAV outputs to SRV inputs, making obsolete the monkey patching of shaders.
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3 years ago |
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Fsr2Pipeline.cs.meta
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Reorganized context and dispatch code:
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3 years ago |
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Fsr2Resources.cs
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Added some comments to the main FSR2 classes
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3 years ago |
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Fsr2Resources.cs.meta
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Moved resources into their own source file, to make it easier to pass them to pipelines in bulk. Added creation of resources for the accumulate pass.
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3 years ago |