FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
f6da12c854
Brought back Ultra Quality mode (1.2x) scale, likely for good this time.
It gets you about the same performance as native without AA, it has precedent in other games, it gives us nice symmetry with Ultra Performance mode, and it means the QualityMode enum is 0-based now.
3 years ago
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Fsr2.cs
Brought back Ultra Quality mode (1.2x) scale, likely for good this time.
3 years ago
Fsr2.cs.meta
Changing my mind yet again about directory names
3 years ago
Fsr2Callbacks.cs
Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
Fsr2Callbacks.cs.meta
Changing my mind yet again about directory names
3 years ago
Fsr2Context.cs
Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
Fsr2Context.cs.meta
Changing my mind yet again about directory names
3 years ago
Fsr2Pipeline.cs
Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
Fsr2Pipeline.cs.meta
Changing my mind yet again about directory names
3 years ago
Fsr2Resources.cs
Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
Fsr2Resources.cs.meta
Changing my mind yet again about directory names
3 years ago
Fsr2ShaderIDs.cs
Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
Fsr2ShaderIDs.cs.meta
Moved Shader ID constants to a separate class file
3 years ago