FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
f6da12c854
Brought back Ultra Quality mode (1.2x) scale, likely for good this time.
It gets you about the same performance as native without AA, it has precedent in other games, it gives us nice symmetry with Ultra Performance mode, and it means the QualityMode enum is 0-based now.
3 years ago
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ExampleAssets
Added example assets
3 years ago
Resources
Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
Scenes
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
Scripts
Brought back Ultra Quality mode (1.2x) scale, likely for good this time.
3 years ago
Textures
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
ExampleAssets.meta
Added example assets
3 years ago
Materials.meta
First import of Unity FSR2 test project on built-in render pipeline:
3 years ago
Resources.meta
First import of Unity FSR2 test project on built-in render pipeline:
3 years ago
Scenes.meta
First import of Unity FSR2 test project on built-in render pipeline:
3 years ago
Scripts.meta
First import of Unity FSR2 test project on built-in render pipeline:
3 years ago
Textures.meta
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago