FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
f7559480ec
Reinstated experimental DXC pragmas, Metal texture atomics hack, and HDRP overrides for texture array declarations and sampling.
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2 years ago |
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ExampleAssets
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Added example assets
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3 years ago |
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Resources
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Reinstated experimental DXC pragmas, Metal texture atomics hack, and HDRP overrides for texture array declarations and sampling.
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2 years ago |
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Scenes
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Removed old attempts at integrating FSR2 into the PPV2 pipeline. These never went anywhere and have been left undeveloped for a long time now.
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3 years ago |
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Scripts
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Ported clearing code for reconstructed depth buffer, which is new in FSR3. This replaces clearing in the Lock pass, allowing the buffer to be reused after upscaling is done.
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2 years ago |
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Textures
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |
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ExampleAssets.meta
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Added example assets
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3 years ago |
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Materials.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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Resources.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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Scenes.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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Scripts.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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Textures.meta
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |