FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel fad865f8bc Went back to HDR being derived from camera HDR settings. Maybe not entirely correct, but definitely less error prone. 3 years ago
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shaders Fixed a stupid typo that broke type definitions on desktop platforms 3 years ago
ffx_fsr2_accumulate_pass.compute Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
ffx_fsr2_accumulate_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_autogen_reactive_pass.compute Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
ffx_fsr2_autogen_reactive_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_depth_clip_pass.compute Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
ffx_fsr2_depth_clip_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_lock_pass.compute Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
ffx_fsr2_lock_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_rcas_pass.compute Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
ffx_fsr2_rcas_pass.compute.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_unity_common.cginc Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
ffx_fsr2_unity_common.cginc.meta More renaming 3 years ago
shaders.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago