FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel fbb3080696 Redefine HLSL globallycoherent as PSSL global_memory. The shader compiler seems to like it, and as far as I can tell it should serve the same purpose. 3 years ago
Assets Redefine HLSL globallycoherent as PSSL global_memory. The shader compiler seems to like it, and as far as I can tell it should serve the same purpose. 3 years ago
Packages Bits and bobs 3 years ago
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.gitignore Ignore screenshot files 3 years ago