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FSR2 tests in Unity based on built-in render pipeline
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C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
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FSRTestBuiltin/Assets/ExampleAssets/Textures/Props/Jigsaw
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Nico de Poel fbb3080696
Redefine HLSL globallycoherent as PSSL global_memory. The shader compiler seems to like it, and as far as I can tell it should serve the same purpose.
3 years ago
..
Jigsaw_Albedo.tif Added example assets 3 years ago
Jigsaw_Albedo.tif.meta Added example assets 3 years ago
Jigsaw_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
Jigsaw_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
Jigsaw_Normal.tif Added example assets 3 years ago
Jigsaw_Normal.tif.meta Added example assets 3 years ago
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