@ -288,7 +288,7 @@ namespace UnityEngine.Rendering.PostProcessing
_dispatchDescription.MotionVectorScale.x = -_renderSize.x;
_dispatchDescription.MotionVectorScale.y = -_renderSize.y;
_dispatchDescription.RenderSize = _renderSize;
_dispatchDescription.InputResourceSize = new Vector2Int(context.width, context.height);
_dispatchDescription.InputResourceSize = _renderSize; // TODO: this may need to be maxRenderSize to support dynamic resolution
_dispatchDescription.FrameTimeDelta = Time.unscaledDeltaTime;
_dispatchDescription.CameraNear = camera.nearClipPlane;
_dispatchDescription.CameraFar = camera.farClipPlane;