@ -34,7 +34,6 @@ namespace UnityEditor.Rendering.PostProcessing
SerializedProperty m_FsrQualityMode ;
SerializedProperty m_FsrQualityMode ;
SerializedProperty m_FsrPerformSharpen ;
SerializedProperty m_FsrPerformSharpen ;
SerializedProperty m_FsrSharpness ;
SerializedProperty m_FsrSharpness ;
SerializedProperty m_FsrVelocityFactor ;
SerializedProperty m_FsrExposureSource ;
SerializedProperty m_FsrExposureSource ;
SerializedProperty m_FsrExposureTexture ;
SerializedProperty m_FsrExposureTexture ;
SerializedProperty m_FsrPreExposure ;
SerializedProperty m_FsrPreExposure ;
@ -45,6 +44,7 @@ namespace UnityEditor.Rendering.PostProcessing
SerializedProperty m_FsrAutoTcr ;
SerializedProperty m_FsrAutoTcr ;
SerializedProperty m_FsrAutoTcrParams ;
SerializedProperty m_FsrAutoTcrParams ;
SerializedProperty m_FsrTcrMaskTexture ;
SerializedProperty m_FsrTcrMaskTexture ;
SerializedProperty m_FsrAdvancedConfig ;
SerializedProperty m_FogEnabled ;
SerializedProperty m_FogEnabled ;
SerializedProperty m_FogExcludeSkybox ;
SerializedProperty m_FogExcludeSkybox ;
@ -95,7 +95,6 @@ namespace UnityEditor.Rendering.PostProcessing
m_FsrQualityMode = FindProperty ( x = > x . superResolution . qualityMode ) ;
m_FsrQualityMode = FindProperty ( x = > x . superResolution . qualityMode ) ;
m_FsrPerformSharpen = FindProperty ( x = > x . superResolution . performSharpenPass ) ;
m_FsrPerformSharpen = FindProperty ( x = > x . superResolution . performSharpenPass ) ;
m_FsrSharpness = FindProperty ( x = > x . superResolution . sharpness ) ;
m_FsrSharpness = FindProperty ( x = > x . superResolution . sharpness ) ;
m_FsrVelocityFactor = FindProperty ( x = > x . superResolution . velocityFactor ) ;
m_FsrExposureSource = FindProperty ( x = > x . superResolution . exposureSource ) ;
m_FsrExposureSource = FindProperty ( x = > x . superResolution . exposureSource ) ;
m_FsrExposureTexture = FindProperty ( x = > x . superResolution . exposure ) ;
m_FsrExposureTexture = FindProperty ( x = > x . superResolution . exposure ) ;
m_FsrPreExposure = FindProperty ( x = > x . superResolution . preExposure ) ;
m_FsrPreExposure = FindProperty ( x = > x . superResolution . preExposure ) ;
@ -106,6 +105,7 @@ namespace UnityEditor.Rendering.PostProcessing
m_FsrAutoTcr = FindProperty ( x = > x . superResolution . autoGenerateTransparencyAndComposition ) ;
m_FsrAutoTcr = FindProperty ( x = > x . superResolution . autoGenerateTransparencyAndComposition ) ;
m_FsrAutoTcrParams = FindProperty ( x = > x . superResolution . generateTransparencyAndCompositionParameters ) ;
m_FsrAutoTcrParams = FindProperty ( x = > x . superResolution . generateTransparencyAndCompositionParameters ) ;
m_FsrTcrMaskTexture = FindProperty ( x = > x . superResolution . transparencyAndCompositionMask ) ;
m_FsrTcrMaskTexture = FindProperty ( x = > x . superResolution . transparencyAndCompositionMask ) ;
m_FsrAdvancedConfig = FindProperty ( x = > x . superResolution . advancedConfiguration ) ;
m_FogEnabled = FindProperty ( x = > x . fog . enabled ) ;
m_FogEnabled = FindProperty ( x = > x . fog . enabled ) ;
m_FogExcludeSkybox = FindProperty ( x = > x . fog . excludeSkybox ) ;
m_FogExcludeSkybox = FindProperty ( x = > x . fog . excludeSkybox ) ;
@ -232,7 +232,6 @@ namespace UnityEditor.Rendering.PostProcessing
EditorGUILayout . PropertyField ( m_FsrQualityMode ) ;
EditorGUILayout . PropertyField ( m_FsrQualityMode ) ;
EditorGUILayout . PropertyField ( m_FsrPerformSharpen ) ;
EditorGUILayout . PropertyField ( m_FsrPerformSharpen ) ;
EditorGUILayout . PropertyField ( m_FsrSharpness ) ;
EditorGUILayout . PropertyField ( m_FsrSharpness ) ;
EditorGUILayout . PropertyField ( m_FsrVelocityFactor ) ;
EditorGUILayout . PropertyField ( m_FsrExposureSource ) ;
EditorGUILayout . PropertyField ( m_FsrExposureSource ) ;
if ( m_FsrExposureSource . intValue = = ( int ) Upscaling . ExposureSource . Manual ) EditorGUILayout . PropertyField ( m_FsrExposureTexture ) ;
if ( m_FsrExposureSource . intValue = = ( int ) Upscaling . ExposureSource . Manual ) EditorGUILayout . PropertyField ( m_FsrExposureTexture ) ;
EditorGUILayout . PropertyField ( m_FsrPreExposure ) ;
EditorGUILayout . PropertyField ( m_FsrPreExposure ) ;
@ -241,6 +240,7 @@ namespace UnityEditor.Rendering.PostProcessing
EditorGUILayout . PropertyField ( m_FsrAutoReactive . boolValue ? m_FsrAutoReactiveParams : m_FsrReactiveMaskTexture ) ;
EditorGUILayout . PropertyField ( m_FsrAutoReactive . boolValue ? m_FsrAutoReactiveParams : m_FsrReactiveMaskTexture ) ;
EditorGUILayout . PropertyField ( m_FsrAutoTcr ) ;
EditorGUILayout . PropertyField ( m_FsrAutoTcr ) ;
EditorGUILayout . PropertyField ( m_FsrAutoTcr . boolValue ? m_FsrAutoTcrParams : m_FsrTcrMaskTexture ) ;
EditorGUILayout . PropertyField ( m_FsrAutoTcr . boolValue ? m_FsrAutoTcrParams : m_FsrTcrMaskTexture ) ;
EditorGUILayout . PropertyField ( m_FsrAdvancedConfig ) ;
}
}
}
}
EditorGUI . indentLevel - - ;
EditorGUI . indentLevel - - ;