@ -215,8 +215,8 @@ namespace ArmASR
commandBuffer . SetGlobalTexture ( AsrShaderIDs . SrvDilatedDepth , AsrShaderIDs . UavDilatedDepth ) ;
commandBuffer . SetGlobalTexture ( AsrShaderIDs . SrvDilatedDepth , AsrShaderIDs . UavDilatedDepth ) ;
commandBuffer . SetGlobalTexture ( AsrShaderIDs . SrvPrevDilatedMotionVectors , Resources . DilatedMotionVectors [ frameIndex ^ 1 ] ) ;
commandBuffer . SetGlobalTexture ( AsrShaderIDs . SrvPrevDilatedMotionVectors , Resources . DilatedMotionVectors [ frameIndex ^ 1 ] ) ;
_mrt [ 0 ] = AsrShaderIDs . RtDilatedReactiveMasks ; // fDilatedReactiveMasks
_mrt [ 1 ] = AsrShaderIDs . RtPreparedInputColor ; // fTonemapped
_mrt [ 0 ] = AsrShaderIDs . RtPreparedInputColor ; // fTonemapped
_mrt [ 1 ] = AsrShaderIDs . RtDilatedReactiveMasks ; // fDilatedReactiveMasks
FragmentProperties . SetConstantBuffer ( AsrShaderIDs . CbFsr2 , Constants , 0 , Constants . stride ) ;
FragmentProperties . SetConstantBuffer ( AsrShaderIDs . CbFsr2 , Constants , 0 , Constants . stride ) ;
BlitFragment ( commandBuffer , _mrt ) ;
BlitFragment ( commandBuffer , _mrt ) ;