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Additional debug output

dec2024update
Nico de Poel 1 year ago
parent
commit
295a856287
  1. 7
      Assets/Scripts/DebugDumper.cs

7
Assets/Scripts/DebugDumper.cs

@ -134,13 +134,20 @@ public class DebugDumper : MonoBehaviour
GUI.matrix = Matrix4x4.Scale(new Vector3(scale, scale, scale));
}
var renderSize = _layer.upscaling.MaxRenderSize;
var displaySize = _layer.upscaling.UpscaleSize;
GUILayout.BeginArea(new Rect(0, 0, Screen.width, Screen.height));
GUILayout.Label($"Upscaler: {(_layer.antialiasingMode == PostProcessLayer.Antialiasing.AdvancedUpscaling ? _layer.upscaling.upscalerType.ToString() : "None")}");
GUILayout.Label($"Quality: {_layer.upscaling.qualityMode}");
GUILayout.Label($"Exposure: {(_layer.upscaling.exposureSource)}");
GUILayout.Label($"Scale: {Mathf.RoundToInt(_scaleFactor * 100)}%");
GUILayout.Label($"Render: {Mathf.CeilToInt(renderSize.x * _scaleFactor)}x{Mathf.CeilToInt(renderSize.y * _scaleFactor)}");
GUILayout.Label($"Display: {displaySize.x}x{displaySize.y}");
if (Input.GetButton("Jump"))
{
GUILayout.Label("Reset");
}
GUILayout.EndArea();
}
}
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