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Added output target pragmas for random write targets. Not sure if these are necessary but it's something to keep an eye on.

asr-console
Nico de Poel 11 months ago
parent
commit
2f8a0ca595
  1. 1
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_accumulate_pass_fs.hlsl
  2. 1
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl

1
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_accumulate_pass_fs.hlsl

@ -60,6 +60,7 @@
#pragma PSSL_target_output_format(target 0 FMT_FP16_ABGR)
#pragma PSSL_target_output_format(target 1 FMT_FP16_ABGR)
#pragma PSSL_target_output_format(target 2 FMT_FP16_ABGR)
#pragma PSSL_target_output_format(target 4 FMT_32_R)
#endif
struct AccumulateOutputsFS

1
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/shaders/ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl

@ -45,6 +45,7 @@
#pragma PSSL_target_output_format(target 0 FMT_32_R)
#pragma PSSL_target_output_format(target 1 FMT_FP16_ABGR)
#pragma PSSL_target_output_format(target 2 FMT_32_R)
#pragma PSSL_target_output_format(target 3 FMT_32_R)
#endif
struct ReconstructPrevDepthOutputsFS

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