@ -114,7 +114,7 @@ namespace ArmASR
if ( isBalancedOrPerformance )
{
// Resources FSR2_InternalReactive1/2: FFXM_RESOURCE_USAGE_RENDERTARGET, FFXM_SURFACE_FORMAT_R8_SNORM, FFXM_RESOURCE_FLAGS_NONE
CreateDoubleBufferedResource ( InternalReactive , "ASR_InternalReactive" , contextDescription . DisplaySize , GraphicsFormat . R8_SNorm ) ; // TODO: R8_SNorm *might* be a problem?
CreateDoubleBufferedResource ( InternalReactive , "ASR_InternalReactive" , contextDescription . DisplaySize , GraphicsFormat . R8_SNorm ) ;
}
else // Quality preset specific
{
@ -169,7 +169,7 @@ namespace ArmASR
public static void DestroyAliasableResources ( CommandBuffer commandBuffer )
{
// Release all of the aliasable resources used this frame
// Release all the aliasable resources used this frame
commandBuffer . ReleaseTemporaryRT ( AsrShaderIDs . UavReconstructedPrevNearestDepth ) ;
commandBuffer . ReleaseTemporaryRT ( AsrShaderIDs . UavDilatedDepth ) ;
commandBuffer . ReleaseTemporaryRT ( AsrShaderIDs . UavLockInputLuma ) ;