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@ -206,7 +206,7 @@ namespace UnityEngine.Rendering.PostProcessing |
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else if (context.IsSuperResolutionActive()) |
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else if (context.IsSuperResolutionActive()) |
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{ |
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{ |
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var jitter = context.superResolution.jitter; |
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var jitter = context.superResolution.jitter; |
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sheet.properties.SetVector(ShaderIDs.TaaParams, new Vector3(jitter.x, jitter.y, 0f)); |
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sheet.properties.SetVector(ShaderIDs.TaaParams, new Vector3(jitter.x, jitter.y, m_ResetHistory ? 0f : 0.85f)); |
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} |
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} |
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if (context.IsTemporalAntialiasingActive() || context.IsSuperResolutionActive()) |
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if (context.IsTemporalAntialiasingActive() || context.IsSuperResolutionActive()) |
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