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@ -17,7 +17,7 @@ namespace UnityEngine.Rendering.PostProcessing |
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public override void CreateContext(PostProcessRenderContext context, Upscaling config) |
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{ |
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// Initialize ASR context
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Asr.InitializationFlags flags = 0; |
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Asr.InitializationFlags flags = Asr.InitializationFlags.EnableFP16Usage; |
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if (context.camera.allowHDR) flags |= Asr.InitializationFlags.EnableHighDynamicRange; |
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if (config.exposureSource == Upscaling.ExposureSource.Auto) flags |= Asr.InitializationFlags.EnableAutoExposure; |
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if (RuntimeUtilities.IsDynamicResolutionEnabled(context.camera)) flags |= Asr.InitializationFlags.EnableDynamicResolution; |
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