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Added CAS sharpening shader

dec2024update
Nico de Poel 1 year ago
parent
commit
6ad499c57d
  1. 2
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/PostProcessResources.asset
  2. 2
      Packages/fidelityfx.fsr

2
Packages/com.unity.postprocessing@3.2.2/PostProcessing/PostProcessResources.asset

@ -127,7 +127,7 @@ MonoBehaviour:
multiScaleAORender: {fileID: 7200000, guid: 34a460e8a2e66c243a9c12024e5a798d, type: 3}
multiScaleAOUpsample: {fileID: 7200000, guid: 600d6212b59bb40409d19d750b5fd1e9, type: 3}
gaussianDownsample: {fileID: 7200000, guid: 6dba4103d23a7904fbc49099355aff3e, type: 3}
casSharpening: {fileID: 0}
casSharpening: {fileID: 7200000, guid: 00e3ffafadd35564780d8a12adcbeff7, type: 3}
fsr2Upscaler:
computeLuminancePyramidPass: {fileID: 7200000, guid: 04c3480675e29a340808141e68d4cc8b, type: 3}
reconstructPreviousDepthPass: {fileID: 7200000, guid: 5060dfafe45aa67459629186ceb7464e, type: 3}

2
Packages/fidelityfx.fsr

@ -1 +1 @@
Subproject commit 66da324538217441ce3c486441108976abb7ab8d
Subproject commit d65cc3a35de270a1011c8158810e3d56c579953f
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