Browse Source

Fixed a few comments that still referred to FSR2

fsr3
Nico de Poel 2 years ago
parent
commit
6fc389f137
  1. 2
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs
  2. 2
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessRenderContext.cs

2
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs

@ -51,7 +51,7 @@ namespace UnityEngine.Rendering.PostProcessing
TemporalAntialiasing, TemporalAntialiasing,
/// <summary> /// <summary>
/// FidelityFX Super Resolution 2 (FSR2).
/// FidelityFX Super Resolution 3 (FSR3) Upscaler.
/// </summary> /// </summary>
SuperResolution, SuperResolution,
} }

2
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessRenderContext.cs

@ -216,7 +216,7 @@ namespace UnityEngine.Rendering.PostProcessing
public TemporalAntialiasing temporalAntialiasing { get; internal set; } public TemporalAntialiasing temporalAntialiasing { get; internal set; }
/// <summary> /// <summary>
/// A reference to the FSR2 settings for the rendering layer.
/// A reference to the FSR3 Upscaler settings for the rendering layer.
/// </summary> /// </summary>
public SuperResolution superResolution { get; internal set; } public SuperResolution superResolution { get; internal set; }

Loading…
Cancel
Save