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@ -156,7 +156,7 @@ namespace UnityEngine.Rendering.PostProcessing |
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_maxRenderSize = new Vector2Int(maxRenderWidth, maxRenderHeight); |
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_maxRenderSize = new Vector2Int(maxRenderWidth, maxRenderHeight); |
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// Render to a smaller portion of the screen by manipulating the camera's viewport rect
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// Render to a smaller portion of the screen by manipulating the camera's viewport rect
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camera.aspect = (_displaySize.x * _originalRect.width) / (_displaySize.y * _originalRect.height); |
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camera.aspect = (float)_displaySize.x / _displaySize.y; |
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camera.rect = new Rect(0, 0, _originalRect.width * _maxRenderSize.x / _displaySize.x, _originalRect.height * _maxRenderSize.y / _displaySize.y); |
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camera.rect = new Rect(0, 0, _originalRect.width * _maxRenderSize.x / _displaySize.x, _originalRect.height * _maxRenderSize.y / _displaySize.y); |
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} |
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} |
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