@ -12,7 +12,7 @@ Shader "TND/ASR/ffxm_fsr2_fragment_modern"
#pragma vertex VertMain
#pragma vertex VertMain
#pragma fragment main
#pragma fragment main
#pragma target 4.5
#pragma target 4.5
#pragma only_renderers d3d11 vulkan metal ps5 xboxseries
#pragma only_renderers d3d11 vulkan metal ps5
#pragma use_dxc
#pragma use_dxc
#pragma require Native16Bit
#pragma require Native16Bit
//#pragma enable_d3d11_debug_symbols
//#pragma enable_d3d11_debug_symbols
@ -35,7 +35,7 @@ Shader "TND/ASR/ffxm_fsr2_fragment_modern"
#pragma vertex VertMain
#pragma vertex VertMain
#pragma fragment main
#pragma fragment main
#pragma target 4.5
#pragma target 4.5
#pragma only_renderers d3d11 vulkan metal ps5 xboxseries
#pragma only_renderers d3d11 vulkan metal ps5
#pragma use_dxc
#pragma use_dxc
#pragma require Native16Bit
#pragma require Native16Bit
//#pragma enable_d3d11_debug_symbols
//#pragma enable_d3d11_debug_symbols
@ -62,7 +62,7 @@ Shader "TND/ASR/ffxm_fsr2_fragment_modern"
#pragma vertex VertMain
#pragma vertex VertMain
#pragma fragment main
#pragma fragment main
#pragma target 4.5
#pragma target 4.5
#pragma only_renderers d3d11 vulkan metal ps5 xboxseries
#pragma only_renderers d3d11 vulkan metal ps5
#pragma use_dxc
#pragma use_dxc
#pragma require Native16Bit
#pragma require Native16Bit
//#pragma enable_d3d11_debug_symbols
//#pragma enable_d3d11_debug_symbols
@ -90,7 +90,7 @@ Shader "TND/ASR/ffxm_fsr2_fragment_modern"
#pragma vertex VertMain
#pragma vertex VertMain
#pragma fragment main
#pragma fragment main
#pragma target 4.5
#pragma target 4.5
#pragma only_renderers d3d11 vulkan metal ps5 xboxseries
#pragma only_renderers d3d11 vulkan metal ps5
#pragma use_dxc
#pragma use_dxc
#pragma require Native16Bit
#pragma require Native16Bit
//#pragma enable_d3d11_debug_symbols
//#pragma enable_d3d11_debug_symbols
@ -120,7 +120,7 @@ Shader "TND/ASR/ffxm_fsr2_fragment_modern"
#pragma vertex VertMain
#pragma vertex VertMain
#pragma fragment main
#pragma fragment main
#pragma target 4.5
#pragma target 4.5
#pragma only_renderers d3d11 vulkan metal ps5 xboxseries
#pragma only_renderers d3d11 vulkan metal ps5
#pragma use_dxc
#pragma use_dxc
#pragma require Native16Bit
#pragma require Native16Bit
//#pragma enable_d3d11_debug_symbols
//#pragma enable_d3d11_debug_symbols