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@ -213,6 +213,7 @@ namespace UnityEngine.Rendering.PostProcessing |
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if (context.camera.allowHDR) flags |= Fsr2.InitializationFlags.EnableHighDynamicRange; |
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if (context.camera.allowHDR) flags |= Fsr2.InitializationFlags.EnableHighDynamicRange; |
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if (enableFP16) flags |= Fsr2.InitializationFlags.EnableFP16Usage; |
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if (enableFP16) flags |= Fsr2.InitializationFlags.EnableFP16Usage; |
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if (exposureSource == ExposureSource.Auto) flags |= Fsr2.InitializationFlags.EnableAutoExposure; |
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if (exposureSource == ExposureSource.Auto) flags |= Fsr2.InitializationFlags.EnableAutoExposure; |
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if (RuntimeUtilities.IsDynamicResolutionEnabled(context.camera)) flags |= Fsr2.InitializationFlags.EnableDynamicResolution; |
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_callbacks = callbacksFactory(context); |
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_callbacks = callbacksFactory(context); |
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_fsrContext = Fsr2.CreateContext(_displaySize, _maxRenderSize, _callbacks, flags); |
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_fsrContext = Fsr2.CreateContext(_displaySize, _maxRenderSize, _callbacks, flags); |
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