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Don't use FSR2 when in edit mode

stable
Nico de Poel 3 years ago
parent
commit
c308726c1c
  1. 2
      Assets/Scenes/SampleScenePPV2.unity
  2. 1
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessRenderContext.cs

2
Assets/Scenes/SampleScenePPV2.unity

@ -339,7 +339,7 @@ MonoBehaviour:
m_Bits: 64 m_Bits: 64
stopNaNPropagation: 0 stopNaNPropagation: 0
finalBlitToCameraTarget: 1 finalBlitToCameraTarget: 1
antialiasingMode: 0
antialiasingMode: 4
temporalAntialiasing: temporalAntialiasing:
jitterSpread: 0.75 jitterSpread: 0.75
sharpness: 0.25 sharpness: 0.25

1
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessRenderContext.cs

@ -291,6 +291,7 @@ namespace UnityEngine.Rendering.PostProcessing
public bool IsSuperResolutionActive() public bool IsSuperResolutionActive()
{ {
return antialiasing == PostProcessLayer.Antialiasing.SuperResolution return antialiasing == PostProcessLayer.Antialiasing.SuperResolution
&& Application.isPlaying
&& !isSceneView && !isSceneView
&& superResolution.IsSupported(); && superResolution.IsSupported();
} }

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