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@ -13,6 +13,9 @@ Shader "TND/ASR/ffx_fsr2_fs" |
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#pragma fragment main |
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#pragma fragment main |
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#pragma target 4.5 |
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#pragma target 4.5 |
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//#pragma enable_d3d11_debug_symbols |
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//#pragma enable_d3d11_debug_symbols |
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#pragma multi_compile __ FFXM_HALF |
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#pragma multi_compile __ UNITY_FFXM_TEXTURE2D_X_ARRAY |
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#include "ffxm_fsr2_common.cginc" |
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#include "ffxm_fsr2_common.cginc" |
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#include "shaders/ffxm_fsr2_vs.hlsl" |
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#include "shaders/ffxm_fsr2_vs.hlsl" |
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@ -31,6 +34,13 @@ Shader "TND/ASR/ffx_fsr2_fs" |
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#pragma target 4.5 |
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#pragma target 4.5 |
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//#pragma enable_d3d11_debug_symbols |
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//#pragma enable_d3d11_debug_symbols |
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#pragma multi_compile __ FFXM_HALF |
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#pragma multi_compile __ FFXM_FSR2_OPTION_HDR_COLOR_INPUT |
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#pragma multi_compile __ FFXM_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS |
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#pragma multi_compile __ FFXM_FSR2_OPTION_JITTERED_MOTION_VECTORS |
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#pragma multi_compile __ FFXM_FSR2_OPTION_INVERTED_DEPTH |
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#pragma multi_compile __ UNITY_FFXM_TEXTURE2D_X_ARRAY |
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#include "ffxm_fsr2_common.cginc" |
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#include "ffxm_fsr2_common.cginc" |
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#include "shaders/ffxm_fsr2_vs.hlsl" |
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#include "shaders/ffxm_fsr2_vs.hlsl" |
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#include "shaders/ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl" |
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#include "shaders/ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl" |
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@ -48,6 +58,12 @@ Shader "TND/ASR/ffx_fsr2_fs" |
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#pragma target 4.5 |
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#pragma target 4.5 |
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//#pragma enable_d3d11_debug_symbols |
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//#pragma enable_d3d11_debug_symbols |
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#pragma multi_compile __ FFXM_HALF |
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#pragma multi_compile __ FFXM_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS |
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#pragma multi_compile __ FFXM_FSR2_OPTION_JITTERED_MOTION_VECTORS |
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#pragma multi_compile __ FFXM_FSR2_OPTION_INVERTED_DEPTH |
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#pragma multi_compile __ UNITY_FFXM_TEXTURE2D_X_ARRAY |
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#include "ffxm_fsr2_common.cginc" |
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#include "ffxm_fsr2_common.cginc" |
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#include "shaders/ffxm_fsr2_vs.hlsl" |
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#include "shaders/ffxm_fsr2_vs.hlsl" |
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#include "shaders/ffxm_fsr2_depth_clip_pass_fs.hlsl" |
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#include "shaders/ffxm_fsr2_depth_clip_pass_fs.hlsl" |
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@ -65,6 +81,14 @@ Shader "TND/ASR/ffx_fsr2_fs" |
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#pragma target 4.5 |
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#pragma target 4.5 |
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//#pragma enable_d3d11_debug_symbols |
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//#pragma enable_d3d11_debug_symbols |
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#pragma multi_compile __ FFXM_HALF |
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#pragma multi_compile __ FFXM_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE |
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#pragma multi_compile __ FFXM_FSR2_OPTION_HDR_COLOR_INPUT |
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#pragma multi_compile __ FFXM_FSR2_OPTION_LOW_RESOLUTION_MOTION_VECTORS |
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#pragma multi_compile __ FFXM_FSR2_OPTION_JITTERED_MOTION_VECTORS |
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#pragma multi_compile __ FFXM_FSR2_OPTION_APPLY_SHARPENING |
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#pragma multi_compile __ UNITY_FFXM_TEXTURE2D_X_ARRAY |
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#include "ffxm_fsr2_common.cginc" |
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#include "ffxm_fsr2_common.cginc" |
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#include "shaders/ffxm_fsr2_vs.hlsl" |
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#include "shaders/ffxm_fsr2_vs.hlsl" |
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#include "shaders/ffxm_fsr2_accumulate_pass_fs.hlsl" |
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#include "shaders/ffxm_fsr2_accumulate_pass_fs.hlsl" |
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@ -82,6 +106,8 @@ Shader "TND/ASR/ffx_fsr2_fs" |
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#pragma target 4.5 |
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#pragma target 4.5 |
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//#pragma enable_d3d11_debug_symbols |
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//#pragma enable_d3d11_debug_symbols |
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#pragma multi_compile __ UNITY_FFXM_TEXTURE2D_X_ARRAY |
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#include "ffxm_fsr2_common.cginc" |
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#include "ffxm_fsr2_common.cginc" |
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#include "shaders/ffxm_fsr2_vs.hlsl" |
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#include "shaders/ffxm_fsr2_vs.hlsl" |
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#include "shaders/ffxm_fsr2_rcas_pass_fs.hlsl" |
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#include "shaders/ffxm_fsr2_rcas_pass_fs.hlsl" |
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