Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c8eebd63ed Added multi-compile keywords for all fragment shaders, and added Metal workaround for texture atomics 11 months ago
Assets Additional debug output 1 year ago
Packages Added multi-compile keywords for all fragment shaders, and added Metal workaround for texture atomics 11 months ago
ProjectSettings Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago
.gitignore Initial commit with clean version of PPV2 v3.2.2 3 years ago
.gitmodules Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference 2 years ago