@ -37,6 +37,7 @@ namespace UnityEditor.Rendering.PostProcessing
SerializedProperty m_FsrExposureSource ;
SerializedProperty m_FsrExposureSource ;
SerializedProperty m_FsrExposureTexture ;
SerializedProperty m_FsrExposureTexture ;
SerializedProperty m_FsrPreExposure ;
SerializedProperty m_FsrPreExposure ;
SerializedProperty m_FsrDebugView ;
SerializedProperty m_FsrAutoReactive ;
SerializedProperty m_FsrAutoReactive ;
SerializedProperty m_FsrAutoReactiveParams ;
SerializedProperty m_FsrAutoReactiveParams ;
SerializedProperty m_FsrReactiveMaskTexture ;
SerializedProperty m_FsrReactiveMaskTexture ;
@ -96,6 +97,7 @@ namespace UnityEditor.Rendering.PostProcessing
m_FsrExposureSource = FindProperty ( x = > x . superResolution . exposureSource ) ;
m_FsrExposureSource = FindProperty ( x = > x . superResolution . exposureSource ) ;
m_FsrExposureTexture = FindProperty ( x = > x . superResolution . exposure ) ;
m_FsrExposureTexture = FindProperty ( x = > x . superResolution . exposure ) ;
m_FsrPreExposure = FindProperty ( x = > x . superResolution . preExposure ) ;
m_FsrPreExposure = FindProperty ( x = > x . superResolution . preExposure ) ;
m_FsrDebugView = FindProperty ( x = > x . superResolution . enableDebugView ) ;
m_FsrAutoReactive = FindProperty ( x = > x . superResolution . autoGenerateReactiveMask ) ;
m_FsrAutoReactive = FindProperty ( x = > x . superResolution . autoGenerateReactiveMask ) ;
m_FsrAutoReactiveParams = FindProperty ( x = > x . superResolution . generateReactiveParameters ) ;
m_FsrAutoReactiveParams = FindProperty ( x = > x . superResolution . generateReactiveParameters ) ;
m_FsrReactiveMaskTexture = FindProperty ( x = > x . superResolution . reactiveMask ) ;
m_FsrReactiveMaskTexture = FindProperty ( x = > x . superResolution . reactiveMask ) ;
@ -231,6 +233,7 @@ namespace UnityEditor.Rendering.PostProcessing
EditorGUILayout . PropertyField ( m_FsrExposureSource ) ;
EditorGUILayout . PropertyField ( m_FsrExposureSource ) ;
if ( m_FsrExposureSource . intValue = = ( int ) SuperResolution . ExposureSource . Manual ) EditorGUILayout . PropertyField ( m_FsrExposureTexture ) ;
if ( m_FsrExposureSource . intValue = = ( int ) SuperResolution . ExposureSource . Manual ) EditorGUILayout . PropertyField ( m_FsrExposureTexture ) ;
EditorGUILayout . PropertyField ( m_FsrPreExposure ) ;
EditorGUILayout . PropertyField ( m_FsrPreExposure ) ;
EditorGUILayout . PropertyField ( m_FsrDebugView ) ;
EditorGUILayout . PropertyField ( m_FsrAutoReactive ) ;
EditorGUILayout . PropertyField ( m_FsrAutoReactive ) ;
EditorGUILayout . PropertyField ( m_FsrAutoReactive . boolValue ? m_FsrAutoReactiveParams : m_FsrReactiveMaskTexture ) ;
EditorGUILayout . PropertyField ( m_FsrAutoReactive . boolValue ? m_FsrAutoReactiveParams : m_FsrReactiveMaskTexture ) ;
EditorGUILayout . PropertyField ( m_FsrAutoTcr ) ;
EditorGUILayout . PropertyField ( m_FsrAutoTcr ) ;