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- Removed empty parantheses on GroupMemoryBarrier macro, which confuse the 2020.1 shader compiler - Added padding field to cbFSR2 to make it exactly 128 bytes in size, which gives correct buffer alignment on iOS Metal - Changed auto-exposure reset threshold value to 1e4f, as part of a fix for black screen flashes in OpenGL Core on Nvidia GPUs - Clamp luma to >= 0 in auto-exposure to fix artifacting in OpenGL Core on Nvidia GPUs - Removed #extension directives meant for GLSL, which cause shader compiler warnings in Unityasr-console
5 changed files with 8 additions and 5 deletions
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