@ -1,4 +1,5 @@
#pragma kernel CS
//#pragma enable_d3d11_debug_symbols
#include "../sgsr2_birp.hlsl"
#include "../sgsr2_common.hlsl"
@ -22,5 +22,9 @@ SamplerState s_LinearClamp : register(s1);
inline float2 decodeVelocityFromTexture(float2 ev)
{
// Nothing much to do, motion vectors are not encoded
#if UNITY_UV_STARTS_AT_TOP
return -ev;
#else
return ev;
#endif
}